good work, but i guess you did not use any kind of sub surface scattering? .... with all the photoshop work, it still shows, you know. try it on next time for better skin, its worth the effort of importing your model in 3ds max from poser. Also you might wanna give the strand hair (yeah, the one with millions & millions of polygons that slows your PC like a motherfucker even when you use it in the preview window, not to mention the rendering) a shot; the photoshop work with the hair (drawing over the pre-rendered poly mesh) shows also.
But honestly, at first I was like: What game is this? Looks good, I'm gonna ask the artist if... oh well, the artist created this.... ahhh, yeah, there's the gallery full of pictures like this .. and they all look as good as the first one I saw.. WHY THE HELL ISN'T THIS PERSON WORKING IN THE VIDEO GAME INDUSTRY??? xD